Changelog
Version 1.18.0
On its way to the App Store and Google Play. The Runic Nexus, the Runic Forge and the Gold King open in the game once the update is out on both stores.
- The Runic Nexus, a fourth daily dungeon from Forge Level 8: two free keys a day, 120 stages with runes that are weak to some hero stats and resist others, and Runic Tomes as the reward.
- The Runic Forge, a research tree from Forge Level 8: 63 permanent upgrades in three tabs, Forge, Stats and Arsenal, paid with Runic Tomes.
- In the shop: the Study Queue lines up a second research; in the new Weekly section, Scholar's Week makes research 20% shorter for seven days and the Runic Cache gives three times your Runic Nexus Claim Last in Tomes, each once a week.
- Sunday is Runic Day: finished Runic Forge research earns 50% more Forge Marks. Runic Nexus runs count on the Dungeon Days, Wednesday and Saturday.
- The Gold King guards the Gold Vault: a 45-second fight in three phases, and you never get less than Claim Last.
- Dungeon keys are only used when you claim a reward.
- Switch loadouts even when your rack is full.
- A FREE stamp for free crafts and summons, and dungeon rewards that fly to their counter.
- Passive income rises at every forge level.
- The one-time milestone banners are gone; the Ascension celebration stays.
Version 1.17.0
Released on the App Store and Google Play in October 2026.
- A new Journey guides you through your first steps: seventeen missions with rewards, and five gems at the end.
- Faster early forge upgrades.
- Fairer boss fights.
- New ability effects, including Frost Nova.
- Loadouts unlock at Forge Level 10.
Version 1.16.0
Released on the App Store and Google Play in October 2026.
- World Chat in Forge Chat, for players aged 13 and over, next to Clan Chat. Accept the Community Rules first; report and block are one tap away.
- Loadouts: save your gear, souls and spells and switch builds in one tap.
- New Contracts, from Monday 2 November: three daily missions and a weekly Royal Contract with up to four chests.
- Combat Power counts Health and Damage only. Every stat still works the same in fights.
- Hero cards show equipped abilities and souls.
- Stat bars show how close each stat is to its roll maximum and its cap.
- Auto Forge can filter by equipment slot.
- A Soul Harvest in the Ember Crypt never pays less than Claim Last.
- Bosses from 3-10 to 4-10 are a bit easier, plus many fixes.
Version 1.15.0
Released on the App Store and Google Play in October 2026.
- Ember Crypt Soul Harvest: a key buys a timed run that starts at 45 seconds, and every kill adds time. Elites, the Soul Warden, braziers for Fury or Ward, and harvest tiers that climb up to three levels.
- A hero who falls in the Crypt keeps the souls he harvested.
- Combat feel for everyone: hit reactions, visible deaths, hit-stop and boss-kill moments.
- Campaign bosses alternate between Mordren and Ossric the Unburied.
- Frost Nova, Greed Burst, Meteor, Blade Storm and Shadow Strike have their own effects and sounds; ability crits have their own colours.
- After two boss defeats in a row, the defeat screen shows the recommended power and a next step you can take.
- Several campaign bosses in Worlds 2 to 5 have less health.
- Clan Featured is a command center: a week calendar, Your Actions with the best action for Forge Marks right now, and How to Earn Marks.
- Your Forge Marks now comes first on the clan home.
- Gem skips, claims, sales and pet level-ups show their result at the tap.
- One hammer strike per craft or Auto Forge batch, with a reveal that grows with rarity.
- A new combat sound mix, and a sound and vibration for every claim.
- Reduce Motion and Reduce Flashes in Settings, and a Licenses link.
- Fixes for resuming the game, returning from a dungeon and closing the app mid-action.
Version 1.14.0
Released on the App Store and Google Play in October 2026.
- @mention clanmates in Clan Chat. A mentioned player gets a notification, which can be switched off in Settings.
- Clan Chat shows when members join or leave.
- Fund a Forge upgrade one segment at a time, whenever you have coins to spare.
- Auto Forge crafts whole batches and reveals them together.
- Dissolve several souls at once from the summon reveal.
- Your Clan War rival's members now show their equipment and Ascension.
- Full clans are listed in clan discovery again, after the clans with a free seat.
- Small fixes.
Version 1.13.1
- Emoji in Clan Chat and Clan Rules, straight from your keyboard.
- Tap your Clan War rival to see its clan and members, and tap any member to view their hero.
- A clearer Featured Days screen that shows how to earn Forge Marks each day. Monday is Claim Day, when Clan War rewards are collected.
- Block and unblock players from their hero.
- Small fixes.
Version 1.13.0
- Added Forge Clans: join a clan of up to ten smiths from Forge Level 7, or found your own from Forge Level 10.
- Clan Chat, readable by members only. Report or block a player from any message or from the member list.
- Earn Forge Marks for your clan from summons, upgrades, research, dungeons and contracts. Each day features one activity for 50% more Marks.
- A weekly Clan Chest, and a Clan War every week against a clan of similar strength.
- Community Rules, accepted before you chat or name a clan.
- Delete Account in Settings removes your account and progress.
Version 1.12.0
- Short on gems? Spend what you have to cut part of a forge upgrade, research or soul summon timer.
- Roll Chances: tap the "?" on Auto Forge's Keep list to see every rarity's chance at your forge level and the next.
- The Power Ranking and the Hero card show who has ascended, with one to three gold stars.
- Featured Packs give more the bigger they are, at the same prices, and each card shows how much more.
- The Soul Forge Pack now holds 1,500 Soul Embers and two Ember Crypt keys.
- Passive income reads as Income / Hour everywhere.
- The Equipment plate opens your gear, popups fit iPad screens better, and the hero's health bar sits above his head on every screen.
Version 1.11.0
- Added Forge Ascension: at Forge Level 35 you can ascend your forge, up to three times. Each Ascension costs 2,000,000 coins.
- Ascending destroys all your equipment, worn and stored. It resets the forge to level 1 and moves the campaign to an earlier world your hero can handle.
- Equipment crafted after an Ascension has permanently higher base Health and Damage: 1.5 times after Ascension I, 2.25 times after Ascension II and 3.5 times after Ascension III. Ascended equipment is marked with stars.
- Ascending keeps your remaining coins, every other currency, your souls, your ability research and every feature you have unlocked.
- Worlds 11 to 20 now have their own backgrounds.
- Added Friends: every player has one invite code, shared as a code, a link or a QR code, and a Friends list that shows your friends' progress and whether they are online.
- When a new player you invited clears World 1, you both get gems and forge gold. See the Forge Together rules. The monthly competition is not running at the launch of 1.11.0.
- Tap a player on the Weekly Ladder or the Power Ranking to see their Hero and the equipment they wear.
- Every unlocked Ability will permanently raise your Hero's base Health and Damage, more with each Mastery point. This is switched on shortly after the update and is not active on the day 1.11.0 is released.
- Fixed a freeze on some Android phones when notifications are turned off.
- Red notification dots now show right after the game starts, and long chest titles fit their banner.
Version 1.10.0
Published on Google Play on September 26, 2026 and released on the App Store on September 29, 2026.
- Added nine Featured Packs to the shop, from the Forge Supply Pack to the Grandmaster's Hoard. A pack goes on sale as soon as you can use everything in it.
- Added two larger gem packs above the Gem Vault: the Gem Hoard and the Gem Trove.
- The single dungeon keys, the key bundle and the older resource packs left the shop; what they sold is now part of the Featured Packs. Anything already bought is unaffected.
- The Gold Vault now opens at Forge Level 3, the Arcane Sanctum and the Arcane Forge at Forge Level 5, and the Ember Crypt and the Soul Forge at Forge Level 6. Contracts still open at Forge Level 7.
- The forge now names the next feature it opens, and tapping a locked feature opens a preview of what it is and what it pays.
- Claiming a weekly ladder reward now shows what it paid: places one to three open a chest, and every other place sees its rewards fly to their counters.
- A soul used as material in the Soul Forge now gives back all the essence that was spent on it.
- Added the Reserve Forge Upgrade Coins switch to Auto Forge, which keeps automatic crafting away from the coins for your next forge upgrade. It is on for new players and off for existing saves.
- Rushing a forge upgrade now costs 24 gems an hour instead of 8. Ability research and soul summons stay at 8 gems an hour.
- The forge now explains that it keeps earning while you are away, up to six hours.
- Fixed Exit Dungeon doing nothing after a dungeon run had ended, and a dungeon run ending when the overlay between rounds failed to clear.
- Fixed taps made while the game is syncing after a resume being undone, and a finished ability research that looked as if it could not be collected.
- The Connection Required screen is now only shown when the connection is the problem.
Version 1.9.0
Release build dated September 19, 2026.
- Added four gem packs in place of two: the Gem Pouch, the Gem Sack, the Gem Chest and the Gem Vault.
- The Arcane Forge now shows a running research on the ability it is running on, with a clock and the time left. A running unlock shows a progress bar, and gems can finish either.
- The progression guide and the forge upgrade preview now show the second ability slot that Forge Level 20 unlocks.
- Added Claim All to the Soul Forge: claim every finished summon in one tap and browse the whole batch in the reveal.
- Selecting souls as material now previews the level, health and damage the soul would reach.
- Dungeon keys beyond the daily allowance are counted separately, and keys you bought are kept through the nightly reset.
- The Weekly Ladder and the Power Ranking now show each player's own avatar.
- The main screen now divides a tall phone or a tablet between combat and the forge instead of leaving a gap.
- Enemies now stand on the ground, and the hero's health bar sits above his head.
- Reduced the download size.
- Fixed the Near Miss consolation being shown again for a reward that is paid once.
Version 1.8.0
Release build dated September 18, 2026.
- Added the Weekly Ladder: earn points from contracts, climb your bracket and claim your reward on Sunday. It opens with Contracts at Forge Level 7.
- Added an activity feed and a Power Ranking of up to the top 100 heroes by Combat Power.
- Rebuilt the Arcane Forge: every upgrade is its own button with its own price, research time and mastery.
- Selling a crafted item that is a real upgrade now asks first.
- The compare screens now show which item your hero is wearing and mark the crafted item as new.
- Blood Nova and Whirlwind now have their own effects and sounds.
- Each Daily Dungeon card now shows your best stage and what that stage pays.
- Fixed a crash when opening the profile.
- Sharper text and many layout fixes.
Version 1.7.1
Release build dated September 13, 2026.
- A claimed Daily Forge Gift now counts down to its return instead of saying "Back tomorrow".
- The Soul Forge now says why Equip is unavailable when all three slots are full.
- Renaming now says why a name was refused.
- The shop opened from a Soul Forge summon slot now opens in front, on the right offer.
- A forge upgrade that is still running glows again when you return to the forge.
- Contact Us now always copies your support details to the clipboard.
Version 1.7.0
Release build dated September 11, 2026.
- Added the Soul Forge: summon souls, send three into battle beside your hero and raise them with essence. There are twenty-four souls to collect, three in each rarity.
- Added Soul Embers, a new currency, and the Ember Crypt, a third daily dungeon to earn them in.
- The souls you have equipped are now shown on the main screen.
- Rebuilt the shop in sections: Featured, Permanent Upgrades, Currency and Dungeon Keys.
- Added the Daily Forge Gift: one hour of forge income, free once per UTC day, at the bottom of the shop.
- The first fight now waits for your first craft, so a new hero no longer starts by losing a fight it cannot win.
- Your first crafts now arm you: a weapon first, then the rest of the set.
- Added Connect to Play Games to the profile on Android.
- Added new battle, boss and dungeon music.
- The third combat ability slot is now sold only through the shop. Accounts that bought it with gems keep the slot.
- Fixed stat names that were invisible in the equipment popups, and many layout issues.
Version 1.6.0
Release build dated September 6, 2026.
- Redrew the contracts screen: a weekly points meter, a claimable next reward and a theme for every day of the week.
- Lightning Strike and Poison Cloud now have hand-drawn effects and sound.
- Ability research now previews an ability by playing its actual combat effect.
- Settings now live in your profile, as a second tab beside Profile.
- The shop now shows its products as two columns of cards.
- The forge hammer now swings, and a sale bursts coins off the anvil.
- Android notifications now show the app icon.
- Fixed reward chest, rarity icon and layout issues.
Version 1.5.0
- Added player profiles with editable names and 32 avatar choices.
- Added team messages with attached rewards, including support for player compensation grants.
- Epic and Legendary gear now appear on the hero.
- Added new sword, Fireball and forge impact effects, plus more in-game sound feedback.
- Rebalanced forge upgrades while keeping coin costs unchanged.
- The shop is now visible from the start and unlocks at world 2.
- Added more starting coins and a consolation reward after losing a stage.
- Fixed defeat taking back roadmap rewards.
- Fixed Greed Burst, shard handling and sword behavior issues.
Version 1.4.2
- Added the new optional in-app purchase shop with reward delivery and purchase restoration support.
- Added a permanent third combat ability slot and an Equip Best ability option.
- Improved Daily Dungeon combat information, boss health bars, rewards and progression feedback.
- Improved first-craft guidance, equipment visuals and combat effects.
- Reduced gameplay stalls and improved cloud-save reliability during normal play.
- Improved contracts and combat transitions so reward and battle flows feel smoother.
- Technical: purchase rewards are validated before being added to a save, with safer handling for restored or pending purchases.
Version 1.4.1
- Fixed Daily Contract rewards sometimes appearing claimable again after restarting around the UTC day change.
- Fixed the Weekly reward chest reopening without granting its contents after the weekly rollover.
- Daily Dungeon key notifications now remain visible while an unlocked dungeon run is available.
- Improved reward-state synchronization and rollover stability.
Website update - August 22, 2026
- Updated the homepage Latest News section with a new branding and shop readiness devlog.
- Added a dedicated devlog for the new logo, app icon, Terms, Privacy updates and purchase readiness work.
- Improved image sizing so homepage visuals display cleanly instead of stretching across the page.
- Added dedicated favicon files so the browser tab icon uses the new app icon more reliably.
- Technical: image layouts now preserve their original aspect ratio on desktop and mobile.
Version 1.4.0
- Added an animated hero whose equipment visibly changes when Common, Uncommon and Rare gear is equipped.
- Added two animated enemies, including a powerful new boss, and made boss battles last longer.
- Added an Equipment screen with an animated hero preview, equipped gear slots and detailed combat stats.
- Forging gained rarity effects, sounds and haptic feedback.
- Added the new Idle Forge logo, app icon and updated website visuals.
- Prepared the in-game shop presentation with optional in-app purchases for gems, shards, dungeon keys, coin rewards and permanent unlocks.
- Added Terms of Service and updated the Privacy Policy to explain purchase validation and store-processed payments.
- Improved the website home page with clearer game presentation and a branded 404 page.
- Technical: purchase rewards are validated by the platform and game services before being added to the player save, helping prevent duplicate grants and missed delivery.
- Technical: website assets were optimized for fast loading on modern phones and retina displays.
Version 1.3.1
- Fixed ability cooldown behavior while forging.
- Your selected ability setup now stays the same after restarting the game.
Version 1.3.0
- Refreshed the main game interface with clearer combat, cleaner navigation and improved forge and equipment readability.
- Improved cloud save sign-in so progress can be restored more reliably across devices.
- Improved Android account linking for cloud saves.
- Improved combat, crafting, equipment, contracts, dungeons, roadmap rewards and offline reward sync.
- Improved startup and resume stability, especially after connection issues or returning to the game later.
- Improved release stability for mobile builds.
- Fixed multiple cloud save, combat, contract, dungeon, equipment and reward feedback issues.
Version 1.2.0
- Added iOS account linking for cloud saves.
- Added account-link conflict choices to use cloud progress, merge local resources into cloud, or cancel.
- Prepared Android account linking for cloud saves.
- Added Rare Chest artwork and weekly milestone chest rewards.
- Improved stability monitoring so issues can be found and fixed faster.
- Improved daily, weekly, Rare Chest and Royal Chest rewards so they scale from stage progress.
- Fixed equipment power comparison, ability icons, weekly Rare Chest rewards, Arcane Shard visibility and cloud save reliability.
Version 1.1.0
- Added the first cloud save foundation for storing game progress online.
- Added safer cloud save conflict handling.
- Improved cloud save safety for progress, rewards and retries after temporary connection problems.
- Cloud save now includes music, sound and notification preference settings.
- Improved cloud save setup for more reliable mobile releases.
- Improved forge upgrade preview wording for future milestones.
- Fixed forge upgrade save persistence for start and completion state.
Version 1.0.0
- Added ability research with unlockable and upgradeable combat abilities.
- Added multiple abilities including Fireball, Lightning Strike, Poison Cloud, Whirlwind, Blood Nova, Frost Nova, Greed Burst, Meteor, Blade Storm and Shadow Strike.
- Added Coin and Arcane daily dungeons with daily keys and reward previews.
- Added daily and weekly contracts with weekly points, milestones and completion rewards.
- Added forge unlock previews for upcoming systems, rarities, stats and rewards.
- Improved forge upgrade celebrations, contract notifications and reward feedback.
Initial release
- Initial release of Idle Forge.
- Forge equipment and compare upgrades.
- Boss fights with rewards.
- Roadmap rewards with coins and gems.
- Inventory, auto-keep and quality system.
- Offline rewards and onboarding.
Coming next
- Collections and set bonuses.
- More long-term goals and balancing updates.